baby rachel
created for albany Park Theater project with the goodman theater
The puppet represented a character's hazy memory of her own infancy, so it needed to have a very indistinct, dreamlike quality.
the process
the materials
I worked with an oil-based clay to sculpt molds of each limb segment, then used a mixture of buckram and a strong fabric stiffener to make the final lightweight, translucent pieces.
Her arms were my favorite.
Her arms were my favorite.
the movement
Making an object is one thing; making it move is another entirely.
For the puppet's joints, I recreated bone and tendon, using sculpture and elastic.
This kept her movement fluid and graceful, but still returned her to a very natural, human resting pose.
For the puppet's joints, I recreated bone and tendon, using sculpture and elastic.
This kept her movement fluid and graceful, but still returned her to a very natural, human resting pose.
"Thanks for always radiating love and generosity, for great ideas offered in the kindest and most supportive way, for being passionate without being possessive."
-David Feiner
Director, "God's Work," Artistic Director, Albany Park Theater Project
-David Feiner
Director, "God's Work," Artistic Director, Albany Park Theater Project
I co-designed and built "Baby Rachel" with Brandon Campbell. I was primarily responsible for the sculptural elements and materials.